Todd Howard explains how they managed to create so many planets in Starfield

Todd Howard explained how Bethesda Game Studios managed to create a large number of planets in his most ambitious role -playing game Starfield. In June last year, the Starfield gameplay was first represented at the Xbox summer exhibition, and Howard said that more than 100 star systems and more than 1,000 planets have to be explored in a large -scale space role -playing game.

The disclosure of this information about Starfield has left many gamers with stunned and wondering about how Bethesda Game Studios is generally going to carry out such a grandiose feat. Such information caused natural skepticism, as well as comparisons with No Man’s Sky, an indie game that had similar science fiction ambitions, but ultimately did not justify them after exit in 2016. The comparisons between these two games on the development of space were backed up by another fact: in the gameplay Starfield showed a resource collection mechanic similar to No Man’s Sky mechanics. Fans of Role Games Bethesda feared that most of the 1000 planets would exist only so that players collect certain resources.

Information about the long -awaited cosmic role -playing game has been meager since the demonstration of gameplay last summer, since Howard rarely appears in public outside the framework of his own events. However, the famous game designer nevertheless appeared in the Starfield Signal podcast to tell about the process of creating more than 1000 unique and individual planets for Starfield. In the podcast, Howard said that the studio came up with a new Starfield development method, which involves the use of large landscape fragments, many of which manually include the structures and elements created, and literally wraps them around the planet’s surface, adhesing them in the process.

When the figure of 1000 planets was named last summer, many gamers suggested that Starfield will use the procedural generation for most of their planets, and thus only a small number of manually created areas or planets will be presented. Such a fear is quite reasonable, since in games with a large number of procedural generation, mainly in survival games, there is often lack of manual work, since many areas look clearly repeated. The world -famous role -playing games Bethesda always meet high standards when it comes to a high -quality environment. Hearing a word in this podcast "make some things manually", Howard can reassure the fans who enjoyed incredible encirclement in the last role -playing games Bethesda.

Although the technique described by Howard is not like a full -fledged procedural generation, it seems that the Starfield team uses an easier generation form to create tiles and landscapes that envelop entire planets. Since Starfield Direct will follow the Xbox’s Showcase on June 11, impatient fans will be able to once again look at this unique development technique in action.

In the near future, Japanese Drift Master will receive a demo version

This autumn of this year seems especially attractive to all fans of racing games. The long -awaited Forza Motorsport will soon go on sale, which will surely interest many gamers from around the world. However, the interests do not end there: the Polish developer and publisher Gaming Factory said that the official demo version of Japanese Drift Master will appear in the near future!

According to information provided by the developers themselves, the opportunity to play the demo version of Japanese Drift Master will appear since October 9, 2023! More precisely, the demo version of the game will be available during the upcoming Steam Next Fest event.

The developers promise to present at this event the maximum possible version of their project in order to convince the unbelievers and at the same time not to disappoint the expectations of those who have long been hoping for this release.

We want to cover with our game as a big audience as possible, so Steam Next Fest is an ideal time to represent the demo version of Japanese Drift Master. From the very beginning we are observing the rapid growth of players’ interest in our game. I can say that a large international community has been formed around JDM, which reacts very positively to the game material that we make affordable. We cannot miss such an opportunity, so we will show an excerpt that reflects the essence of our game and, I hope, will even more raise expectations from the full version.

– Mateush Adamkevich, General Director of Gaming Factory

This seems to be just the perfect opportunity for any fan of drift to see with your own eyes, which can offer the Japanese Drift Master at the start. At the moment, it is unclear how large a fragment of the game will be presented, but it remains to hope that it will be large enough for players to make their own opinion about gameplay on its basis. Interestingly, Gaming Factory seems to be fully aware of the potential of its products, and confirmation of this is the interest from foreign publishers who want to cooperate with the Polish company. However, as Mateusz Adamkevich emphasized above, this will be possible only on condition "real support and promotion of the game at the international level".

It is worth recalling that this is the largest Gaming Factory project today, and interestingly, from the very beginning it is very popular. According to official figures, the game has added more than 150 thousand people to their desires, which can be considered a really excellent result.

In Epic Games Store, you can take free of free Marvel’s Guardians of the Galaxy superhero action

As was predicted, the Epic Games Store New Year’s distribution was the final gift of Marvel’s Guardians of the Galaxy. Unfortunately, the offer is not available for users with English accounts.

You will have plenty of time to receive this gift. You must do this until the evening of January 11, 2024, after which a new free game will be available, which has already called a reliable insider.

To pick up Marvel’s Guardians of the Galaxy and add it to your collection forever, go to the official page of the game in Epic Games Store, then click on the blue purchase button and complete the deal.

Well, a good game. And people are aching.

In Epic Games Store, you can not pick up the superhero action Marvel’s Guardians of the Galaxy from English accounts*

In Epic Games Store, you can pick up the superhero action Marvel’s Guardians of the Galaxy Only after the shift of the region on the account

This is not so mega -player as to bother.

I have Thailand on my account and what? Why is it inaccessible to him? )

Why did you go to Thailand!?

game fire do not need to write nonsense here

The game reveals more heroes than three films combined. The game is super

Ksati and the film shit, and the game hooked

What other heroes? These clowns or something?

And how she reveals them? Endless empty chatter, from which the ears wither?

again "This product is not available in your region". Fu is like that.

Forget it, you don’t need this "product"). Only you will spoil your mood). It is better to play or sapper in Tetris).

How I love galactic asparagus)

I was waiting for this distribution that I was happy that I did not start playing the Guardians of the Galaxy pirate on the disk, which I set up 2 months ago.
And having received a license, I made interesting conclusions for myself:
The pirate does not cause guilt if there is a license, even from distribution.
Pirate occupies 68GB, license 150GB
The pirate is more profitable than the license if there is no service on the platform:
achievements, cooperative, network game or workshop.

As a pirate copy (if you mean the installed game) can take less space if this is the same game with the same resources?

Когда вырезаны озвучки на других языках, кроме рус-англ, возможно, видеоролики с озвучкой, текстуры если локализация применена даже к текстурам. I haven’t checked them in this game yet.

License in Epic weighs ~ 77 GB. There he writes allegedly 150 GB, I also did not understand at first, but the folder itself is 77 GB. occupies.

So exactly 77GB. Just installed

Well, of course, not available in the English Federation

I will share my review to this game. I went through it and wrote a review just a couple of days before my father’s death. And she left very strong emotions after herself, as if preparing me for what happened. Despite the whole comedian of the game, she raises very serious topics about taking the loss of loved ones, about what internal experiences a person (or a humanoid) experiences when he loses his loved ones. I definitely never forget this game.

“I will cherish the time that we had, and I will not regret the time we have lost”

Without unnecessary preface; The game is amazing. This is probably the best single plot game over the past 5 years, except for exclusives from a blue giant. And certainly is not inferior to the last films from Marvel. For me, this game remained in my heart next to the whole trilogy of James Gann. Moreover, if you look at 3 part of the guards of the galaxy after passing the game, then during the viewing many moments and places become clear and acquaintances.

The disclosure of characters and relationships between the characters are fully shown, you begin to perceive them differently. I would say that the characters are registered even better than in Marvel’s films, as close as possible to comics. It is impossible not to note the sparkling humor from the members of the guards, their tenderness at first both support and mutual understanding closer to the end, the growth of characters is felt as they pass and overcome various difficulties by them.

The plot, although it does not shine with some kind of originality, remains a consistent and competently finished line. This is a touching story about the salvation of the Galaxy and its family, about the fight against its own "I" and accepting their shortcomings. About the acceptance of friends and their past. About life and death. This story really touched me, a couple of times tears made their way out. I want to note that your actions also affect the attitude of the characters towards you and some plot turns. The consequences of the choice are clearly better and logical than in games from the blue giant.

Interactivity with the environment also pleased, especially the study of locations. The game can be safely disassembled by screenshots. Various notes and collection objects are scattered around the world to get to which you need to think and explore each location. Having picked up each of the collectible objects of the guards, you will discover new dialogs that will allow you to understand deeper the past of the characters. In general, I liked the game design.

The fighting also turned out to be very non -trivial, tied on the interaction between heroes, without which you simply cannot win alone. Each hero has his own abilities and one ultmate that will open closer to the end of the game. If the battle is delayed, then after some time you become accessible to activation of the ability called "Fly", which is a general collection of heroes for a short time, after listening to the dialogue of which you can both harbor them and besiege. If you manage to inspire your partners, then a shield is superimposed on them and reloading all skills and ultimatical abilities are rolled up. On the contrary, if you are not able to inspire your partners to fight, then the shield and rollback of ultimate are applied only to Quilles. And all this happens under the best musical hits of the 80-90s, which disperse blood and adrenaline, you begin to perceive the battle differently. It’s just incredibly cool and is the highlight of this game.

Of the minuses, I can note only a small variety of humanoid races, which are constantly repeated and do not differ from each other. I have not met bugs at the end of 23 years, the game works fine. Apparently, the developers were able to correct all the release problems of the game.

In general, I extremely recommend the game to pass all lovers of the Mardel universe and, in particular, the guards of the galaxy. This is a very mental project, which was created from fans for fans.

The list of resources of one of the planets in Starfield was puzzled by Reddit users

Prior to the release of the science fiction role of the Starfield Role from the Bethesda studio, less than two months remains, and violent discussions have been continuing at all possible sites and social. networks. Even despite the exhaustive hourly presentation, more and more intriguing facts about the game are looking for rollers.

One of the users Reddit tried to consider a little more details what resources are listed in the list of accessible to one of the planets and he had to seek help from the game community. He was able to read only half of the list, that is, the most protozoa of the listed there H2O – water, Fe – iron, Ar – argon, Cl – chlorine.

Several forum chemists took up the decryption of other compounds at once. The discussions are still ongoing, but their intermediate results indicate that it is possible for us to really science fiction and the periodic table of Mendeleev is better to keep in advance somewhere on the phone before launching the game.

HNCN – bicarbonates? There is no element with the HN designation (so far), therefore, this is either a general designation of bicarbonates with an unnecessary amount of atoms, or some new compound.

Sih3ci – chlorsilan. Inorganic (so far) colorless gas, reacting with water with the formation of polysils, which are used in our time in the creation of paints, but perhaps in 300 years it has been found for some other application.

R-com – Koklawerin? Disputes on this designation are still ongoing, but Koklawerin is extracted from plants and is widely used in medicine when creating complex drugs to combat cancer.

Ne – neon. Although this is the simplest element, its designation still caused difficulties in the community. Neon is included in the gas mixture used to create microcircuits, which cannot be collected in an unenviated environment.

Many radiors complained that they could not read the names of the formations, not to mention the fact that they see them for the first time. Even if any of the decoding is erroneous, then such complex designations can be a sign that the developers are not trying to adapt to the mass audience, but will make users remember at least school chemistry.

An announced new Survival Shooter Let them Come: ONSLAUGHT

Tuatara Games studio, most known for its support for companies such as Riot Games (Valorant), Epic Games (Fortnite) and Counterplay Games (Godfall), presents its next project. Let them Come: ONSLAUGHT, a dynamic survival auto -boiler with Roguelite elements, the action of which unfolds in the Universe of Let the MEME COME, in which you should exterminate an alien infection. The game will be released at the PC in early access to Steam in the first quarter of 2024.

Having suffered heavy losses on the planet, teeming with deadly aliens, a group of cosmic soldiers retreats on board their shuttle only in order to be shot down by a giant creature. One soldier survives in an accident. Bloodied and all in bruises, he must make his way through a terrible unknown and survive in a ruthless onslaught of deadly animals to activate nuclear weapons and blow up the planet. This is the last chance to restrain this threat.

Aliens are not the only enemies on this hostile planet. Dynamic weather, from heavy rains to asteroids falling from the sky, can finish a run ahead of time. Adapt to the elements, destroying the ruthless hordes of bloodthirsty enemies to avoid terrible death.

Get experience, destroying enemies, and unlock the impressive arsenal, including flamethrower, laser beam, electric grenade, orbital blow and much more. Get improvements that can be used to increase health, protect, activate the shield, reduce the restoration of weapons and much more. Spend the experience wisely to survive as long as possible before starting the next race.

Roguelite elements offer a useful game cycle, since not everything is lost at the end of the run. Loans collected on the battlefield are preserved even after death and can be spent on constant improvements in the Admiralty. Experiment with a different set of weapons and develop new strategies to survive in the hordes. Expand small pieces of knowledge that will expand the LTC universe, fighting for survival.

Counter-STRIKE 2 has already begun to ban cheaters thanks to the improved VAC system

Chiters in Counter-Strike 2 await rapid reprisal, since the new version of the VAC antichiter system from Valve, processed and ruthlessly effective, extends to the upcoming sequel of the network shooter. Like other multi -user shooters, such as Valorant, VAC in CS2 quickly discovers cheaters and instantly cancels all matches in which they may be present. Thanks to this, the cheating in Counter-Strike 2 will become much more difficult, and, judging by the first frames, works fine.

Like in any competitive shooter, Counter -Strike 2 has always been present in Counter -Strike, and VAC was the same system as in Dota 2 – it was developed to combat walhs, which allow players to see the opponents through the walls, and the Aimbots that allow you to do instant hedshots.

With the approach of the release date of Counter-Strike 2, Valve has already confirmed a new, more effective form of VAC, which will instantly cancel any match in which a cheater will be discovered. But thanks to the latest update of CS2 closed testing, we can finally see a new technology in action.

Firstly, thanks to Utubeuber Ozznycs2, we can see how the new VAC stops the game after Chiter has been discovered and banned. A suspect player receives a ban, and the match is quickly canceled at the end of the current round.

However, when viewed from a different angle, we can see how efficiently the new VAC system works. The video published by Aquarius shows that only one report is required to notify VAC, which then quickly evaluates the statistics and indicators of the accused player to quickly take out the ban.

If in the past you were disappointed that CSGO cheaters are getting away, or by the fact that you have to stay in matches where you know that someone is cheating, it seems that in Counter-Strike 2 there is a solution to all your problems. In combination with the new Valve policy regarding Afksher – players or bots who just sit in the match, waiting for awards at the end of the match – it seems that the world of Counter -Strike is becoming much more convenient for users.

The authors Wo Long: Fallen Dynasty apologized for problems with the PC version and opened the road map for 2023

Koei Tecmo and Team Ninja opened the Content road map for 2023 for the adventure game Wo Long: Fallen Dynasty. The gamedector and producer of the game Masakazu Hirayama (Masakazu Hirayama) told a lot.

Further work is planned to optimize the PC version:

We cannot talk about the future without discussing past and real difficulties with the game. We apologize for the inconvenience caused to everyone who played the Wo Long PC version since its release. I can assure you that the developer team read all the messages posted on various ads, in social channels, in our customer support department, and we paid paramount attention to optimization and correction of errors. However, in each family there are many combinations of the PC environment, and while our team continues to expand the circle of environments on which the game is checked after launch, it will take time to reproduce problems and their proper elimination. I promise that we will continue to make improvements so that you can calmly play as soon as possible. We apologize for this delay. With all our hearts, we are grateful to everyone who not only plays our game, but also sends us comments, streams and screenshots in the hope of helping us and further improve the gameplay for all gamers. To live up to your expectations, our developer team seeks to make the game even more pleasant for you. I hope that we can count on your further support to Wo Long; Fallen Dynasty.

The new content that is planned to be released is not additional levels of complexity, since "Content for Endheim is planned, which can be played many times, based on various "strategies", What is one of the topics of Wo Long".

It is also planned "Further expansion due to this final game content, so that in DLC Vol. 3 could be played at a deeper level".

And finally, an excerpt was given with a description of future serious balanced adjustments.

After the release of DLC Vol. 2 We also plan a serious adjustment of the balance and the expansion of opportunities. As already mentioned in the first section, "Expanding the scope of the strategy with an emphasis on the action and RPG" And "Increasing the convenience of the game" will be the main areas of our work on adjusting and/or supplement various functions. For example, in terms of action, this is an increase in the uniqueness of each existing type of weapon, the expansion of martial arts and spirit, an increase in the level of rarely used types of actions, as well as adjusting the time of cancellation of actions. As for RPG, here we adjust the base of rarely used special effects and revise the reflection of the status. As for the user interface, here we are considering controls and flows that are not very convenient to use. These are just some points that we plan in the coming months. On the eve of DLC Volca Output. 2 We also plan an update in which changes associated with falls will be made, as well as additional opportunities. There will be some time before their release, so follow the new information.

Wo Long: Fallen Dynasty is available for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X | S and PC via Steam.

Microsoft will offer Game Pass more diverse games such as Hi-Fi Rush and Pentiment

Xbox Game Pass turned out to be very useful for Microsoft. He is close to reaching 30 million subscribers in just six years and allowed players to enjoy such games as Hi-Fi Rush and Pentiment, without an additional fee.

The subscription service was useful not only for Xbox and fans, but also for studios, since experimental games have become available for developers. Huge budgets and millions of spectators appeared with Game Pass, which became gold residential for ambitious teams.

Phil Spencer does not want to change this approach and recently hinted that after recent success there would be more games like Hi-Fi Rush and Pentiment.

During a recent interview with Windows Central, Phil Spencer spoke in detail about the financial model Game Pass and discussed the Microsoft plan for the release of internal studios in 2024.

Speaking about the possibilities that this subscription service opens, the head of Xbox explained that Game Pass allows studios to follow their passion and explore various genres. Then he said:

If you look at things such as Pentiment, Hi-Fi Rush, and games like Grounded, then they all brought us real success

He noted that Game Pass is a platform on which there are all types of games, from the largest releases to games from niche indie developers, even if the game of the latter may not be the one in which the players are initially going to play.

Since this approach worked so well, Phil Spencer hopes to continue to study such small and medium projects. In particular, Hi-Fi Rush is a bright Game Pass star in 2023, so fans should be prepared for games that draw inspiration from such releases.

Not so long ago, Bethesda SoftWorks shared similar thoughts, confirming that the success of Hi-Fi Rush will allow their team to try new and different genres, since many new players liked this rhythm-bitemap.

And according to Josh Soyer, small games, according to the type of Pentiment, are useful for commands from AAA studios and ‘directly contributed to the creation of The Outer Worlds 2

Therefore, such games will be crucial for the platform in the future. Phil Spencer already knows about this balance and hopes to continue to take a greater risk.

Vampire Survivors saved its creator from working on mobile gambling games

In the latest documentary of the Novip YouTube channel, the team interviewed from Poncle members, including the creator of Vampire Survivors, Luka Galante, about the history of the development of a breakthrough indie player of 2022, which began as a creative outlet for Galanta after his main work on a mobile gambling game.

Galante for obvious reasons values ​​his private life and provided for a documentary only an audio interview. Otherwise, in the video, it is represented by a small doll of the Dracula in the style of the Mappets. After childhood, which took place under the sign of the Kommodore 64 wonders, and then the original PlayStation, Galanta emigrated to England to make a career in the field of games.

He began with work in the field of catering, then tried himself in other types of gaming industry, but it seems that most of his career before Vampire Survivors was released in the company that created slot games for mobile phones. In conditions of stable, but creatively not saturated work, Galanta found a way out in a more expressive development of games in his free time.

For some time he devoted to Galanta a grueling schedule, working at night on a role -playing game on the base of the Unity, and then reduced the momentum and began work on Vampire Survivors as a more interesting project on Java, which does not require large costs. Former colleague, now cooperating with Galanta in Poncle, Sam McAharry, tells how their colleagues could not tear themselves away from the Vampire Survivors prototype during a demonstration of a hobby project from his former employer.

As for the murderous price of Vampire Survivors and its rapid success, Galanta said that "The price of it was not smart, but fair", Noting that although he himself prefers cheaper games in Steam, he wanted the price to reflect the original design of Vampire Survivors and the use of sprites from the asset store. Initially, Vampire Survivors came out in just $ 3, and then, as new content and functions are added, the price increased to five dollars.

On this the story of Galanta, Poncle and Vampire Survivors does not end. The last paid DLC for the game, Tides of the Foscari, was released in April, and Ponecle’s last free update at the PC Gaming Show exhibition, after which it became available on June 12. In the message accompanying the exit Tides of the Foscari, Galanta said: "We will actually end with VS only when I – or you – it’s tired".

Starfield player fully investigated all 1695 planets

Even before the premiere, Starfield Bethesda reported 1000 planets available in her last game. Ultimately, there are much more locations, and players will have to spend more than 150 hours to have time to promote all locations.

Bethesda Game Studios has provided a huge amount of content for Starfield, thanks to which the players will spend many hours. However, one of the players decided to check if the game really offers 1000 planets and its opening is really interesting.

Doomzero confirmed during the game that Starfield offers as many as 1695 planets. The player spent 180 hours on scanning each location, which only proves how many attractions awaits players in the development of Bethesda.

During this time, he visited a total of 120 star systems and during the study met 807 types of flora and 794 types of fauna. Not all of the 1695 planets will have interesting content, but research enthusiasts can spend many hours in Starfield, running according to subsequent planets.

Bethesda has already announced the development of a plot extension for Starfield, but at the moment we do not know when new functions will be offered to players. The company is also working on the first major game update.

And the game was opened or not yet?

Personally, I played Starfield for about 50 hours and did not go further than the mission, after which we are finally given freedom in moving. And in short, the game is not as bad as they talk about it. Someone will clearly like it. There are disadvantages, a puffy moments, but in general, you can play personally with me, not counting some cases, does not even cause irritation. Some points are disappointed, some are delighted.

I completely enjoyed myself in these 50 hours, but basically played it like a sandbox, built the avantists, built ships, pumped and developed. Created a whole network of avantosts with a single center for storing resources there and further development of the character. If not for bugs and some stuffiness, he would continue to play, and so while he put it aside, t.To. Tired of her. But I repeat, I got the pleasure of the game, and this is a good indicator for the game

Similarly, almost more than 40 hours, and even to Akila, he did not reach the plot at the beginning of the plot, ran up, ran up, gathered, tuned in and began to burn out, enthusiasm began to say goodbye, the output of the Communist Party saved)))))))

Only if he updated the computer :))

Then I have a question. What game would you take with you to the uninhabited island: Skyrim, Fallaut 4 or Starfield?

open in a couple of years. new plots will bring, settled planets

This one is still normal, but the one that these planets will then sleep on bananas.

While passing the plot, I realized that there are most planets stupid deserts and there is no sense in exploring them

And found complete on them. Nothing.

Good morning! The English player did it 3 weeks ago. And what is characteristic, I did not find an interesting time for Norma – the planets are empty, the fauna is repeated. Unique quests from the force of 5 pieces for all 1695 planets. The author writes that the study of the planets in Starfile is the most dull and useless occupation in his life.

The fact that it was done by English people for them is not considered = \

In general, I have the impression that the study of the 1695 planets in Starfield is the most dull achievement, regardless of the nationality and location of the researcher))

I am sure that there are such "astronauts" there will be even more, only they simply do not tell everyone about their diagnosis.

What have you forgotten, there are no Englishs, it is invention, only the British exist and no one else, but no, still chocolate hares and basics)))

Her friend. I’m silent about NMS. Jetpack simulator with shovel. And here is the elite. Somehow I went on an expedition through the near edge of the disk to the far on the outer arc. Of course, I brought the rank of the elite and money with scans frantically. But it lasted 4 months almost every day 😁

Moreover, all animals and locations will simply be duplicated there. And the main thing is he received anything for it.

That I really scanned everything, 3 biomes on each, all the living creatures of the plant and resources, as a rule, you will find the latest animals quickly, the same birds that fly by a couple and we must wait for the new ones to fall apart, it turns out for the planet for 5 minutes, it came out, This is not real, you still need to take into account the flight and landing, in short, he did not scan completely, rather simply visited and scanned the resources from the ship, there will not be enough for 5 minutes even to run to the anomalies.

Well, another speedrain on cheats. 1695 planets in 180 hours – this is 6 minutes on the planet. Including downloads, ups and landings. Plus, on the inhabited planets, as a rule, you need to sit in two or three biomes, since the flora and fauna are different in them, and there will be no 100% study in one.

In general, it sounds doubtful.

Lusha tell me, he found the last five temples there? Now, if b "Starfield player fully investigated all 1695 planets and found New forcesu" — It was news.

In the meantime, this is from the series – hear buy Starfield

And he was given an achievement – "Not a sucker"

There someone found a search on the map?

I can imagine in Elite without search.
Under the spoiler a couple of screenshots

And this is only a tiny piece of this

The elite is of course a top, I will only imagine how much I had to fly (13k systems)

Someone Xodiak has been flying in Bigl for a year now, leisurely)))
They already flew to him several times on the square, put the cord, then the spacesuits were brought.

and where it was on, 13k jumps, and on what?

What 13 thousand systems 🙂 In the elite, the Milky Way of 1 to 1 and this is over 400 billion stars

No Mans Sky – hold my beer

The order was to fly there back, for good grandmas, closer to the center of the galaxy, I flew for two weeks) I don’t remember what exactly, I have not entered the game for a long time, it was 30+ jumps

Well, Duc Todd said this sandbox for 2000 years in advance, and there is almost nothing in the game, in 20 years it can be, well, well, you hear

Looks like a guy a big fan of the film "Groundhog Day" – Each visit to a single planet is similar to the previous one, with small variations (bioms). There would be a passerler as an Asian, I would understand his perseverance and hardworking, but act like a robot of the Achivka. Too specific pleasure. So I am setting up for a full passage of the fourth after at least 8-12 months, as it was with KP2077. I appreciate my nerves too much to pick up in the cheese semi -finished product.

And how, the game was opened?

It would be better if they didn’t let out this piece of shit called Starfield at all

When the cat is nothing to licking eggs

It would be better to find work))

But I’m only on the 1453 planet, and all because of interruptions with deliveries you yourself know what

I am only interested in one question about this game: is it possible to make a thrust with the norms of the ass?

Good game (photo mole)

And I was ready to start the search on my own, otherwise I will suddenly find.

The game as a whole is not bad (standard game from "gazebos"), you can play at your leisure, but the damn boots just got it, they are fast but they would..on a dohren (even seemed to fly to the station where the spaces are not large and there are loads there).

It would be better if they didn’t let out this piece of shit called Starfield at all

Something tells me that somewhere I already saw it. In my opinion, Follaut 76 when the developer reported that the players will entertain themselves. And we will not add to the game NPS. Years later they added one way or another NPS

You can’t put the ship anywhere. And this is a beard.

I meant I have to look for all this.. I understand everything, but you think.. With such a map and the information universe (no) – on all these empty planets, bend for 100-150+ hours.. In order to get nothing in the end. Dubious pleasure. Better Mass Effect 5 I’ll wait. Such fierce sandboxes are simply impossible to pass. How to play it when you have a family, work, cottage, business are secondary, and if children.. Such projects are created purely for those who have no problems and worries. Purely settled at home, all kinds of rentier or infantile mother -in -law sons, who can fall down for days for days. I would very much like to play it, but based on the abundance of content, planets for research and all this grind.. I just won’t start it and I will never finish.

Amazed at your vocabulary

This is how much free time.

News that we deserve🤫

When there is nothing to do the cat – he licks eggs.

Such achievements must be shy and not tell anyone) the meaning of the game in order to play it in leisurely and not a pleasure, and not sleep with cheats and voice the jambs, which in any game a carriage.

a high toy, with mods so in general candy. not without complaints, but quite. They promised to support for years, I think Skurim will surpass in long -lived)) Fantasy was already doused. give us science fiction about space)) and yes, the graphone is more abrupt than in Wed 2077. who does not agree – with a run my head against the wall, express disagreement))

I went through this piece of shit, I lost one nidel of my life,

It would be better if they didn’t let out this piece of shit called Starfield at all

cool when 1695 there is something when they are not a monk for any one and they will not end for a long time.
But the scale of Daggerfall is still far so that you could get lost on the planet and stay there to live in a spacesuit if you go far from the ship and you can’t find it.
And the most high will probably be if a piece of the Universe with planets generate planets based on the approximate calculations of some cool. Here we have a planet as a tatuin tama, air is produced in the upper atmosphere due to powerful ionization and the type of life, but you can not immediately drive away, and the current was choking out at 15 kilometers on the ground or, on the contrary, too much oxygen can be farted and everything will be exploded and the sunsets are purple to. or the stuck planets are also interesting to run the tama configuration of the magnetic field is such that the discharged particles in the equatorial zone of the dusk fly and run what kind of jarka-gang is in the shadow and there is a heiger counter and no life and no life and on the shadow side is always wintered to the bright part with powerful convection cells along the entire equatorial ring and wind in one side primarily blow. you can navigate when you are running around the coral.

Norms game. Just the players got drunk. I can generally understand those who bought the game and he doesn’t like something. But those who downloaded from torrent – no. I do not like ? Remove and that’s it . What to be indignant at ? Or everyone is just such a mega fans of the open cosmos ?

No need to voice the motto of some developers with the main principle "sculpted packet, marketers will explain why this is chocolate". Space mod on Skyrim, if something is good, then this is graphics. The rest is either a stop in development or degradation.

Or maybe it is worth playing the game, and not look where there is degradation and where is the progress, the same BG3 did not commit any revolution, everything was about the same as in Divinity, and that someone complains about the lack of progress?

And this is not the case when this degradation must be sought, it immediately catches your eye. And if you, after multimillion -dollar investments for a considerable price, seem to be a normal mod on Skyrim (and it is made precisely at the fashion level, except for the mentioned graphics) – this is sad. Especially when you see that other studios, for much less money, many mechanics for a space adventure made much better. And here, in the sensation of the stupid team of the developers of Skyrim, who did not study anything else and now on the basis of past projects are trying to make a new wrapper for the old mechanic. Moreover, Starfield quickly bored with monotony – and the same Folych 4, established simply for comparison and reminding (and in the design and layout of Starfield’s advanposts, the work of those who made the premises of Folych 4) managed to drag out on the move.

This game is not some kind of mod for something, in the first Starfield, although it uses the formula of the Bethesda games, this does not make it in a bad way, secondly, you can say about any game of any game studio, the same Baldur’s Gate 3 which for some reason is extolled, does not differ from the Divinity Original Sin 2, and everyone does not care, because the outfits do what they do well, but everyone is trying to prove that they degrade somewhere there, since Everyone is done according to the same patterns and on one engine (although people are trying to present for the engine, they don’t understand anything at all) and thirdly if some studios did better than Bethesda, then we are all very happy for them, but this Not like an argument that Starfield is bad if a separate chip in a separate game is made better, without even taking into account the Starfield’s mapping, where each aspect is parallelized, although minimally,but in conjunction with everything else gives a giant game.

It’s scary to imagine how you play. Say that they are no different – strong.

Very convenient myth about any attitude to a particular studio. Instead of understanding that when the studio is already the third game in a row uses the achievements of the first released 12 years ago, a number of them look worse than in earlier versions – this is not "Time -tested mechanics", Namely, degradation. Mechanics should develop, and not stand still, and even more so not take a step backward.

12 years in a row. And yes, about the engine – precisely because of its "features", which do not provide for a convenient flight option, and even more so landing on the planets, we have annoying loads at every step and a crutch with a pseudo-open cosmos (you are aware of how it was realized at all?).

Thirdly, if some studios made it better than Bethesda there, then we are all very happy for them, but this is not like an argument that Starfield is bad

If one studio for a lot of money makes it worse than other studios for much less money – this is a bad job. Because the matter is clearly not in financing, which is again clearly excess.

If a separate chip in a separate game is made better, without even taking into account the Starfield, where each aspect is radiant, although minimally, but in conjunction with everything else gives a giant game.

If you collect a lot of mediocrity in one pile, they will not become a masterpiece from this. Once again, for those who in the company helmet of Todd Howard, huge resources, financial and labor were spent on the game. And the way out is worse than that of small studios. It’s scary to imagine what a gap would give the same resources to these studios. And the funny thing is that they are trying to justify. They simply stuffed the mechanic into the game without bringing them to mind – and what kind of "achievement"? Given that you cannot really catch on anyone, precisely because they are mediocre, or even no? One of the advantages of Skyrim/Follout 4 is a relative large, elaborated and eventful map, where you could go in any direction and find something. This advantage in Starfield was cut with loading and moronic "NASA-panka", who justified the void. Which, by the way, is not felt in the same Silojetsky sky – it is not so boring to run according to the planets.