Quantum Error is in an “unacceptable” state on Xbox Series S due to weaker hardware

In the current generation of consoles, Xbox Series S puts many in front of an interesting dilemma. From the point of view of the consumer, it has an undeniable value, being a cheaper initial level for those who want to switch to a new generation of gaming equipment. At the same time, due to the weaker hardware compared to Xbox Series X and PS5, the developers talk about the restrictions that it creates, and whether this can limit and restrain the development of games in the future.

The Teamkill Media studio, the developer of the upcoming space shooter Quantum Error, seems to be this camp. In a recent interview with Gamingbolt, to the question of whether Xbox Series S can keep their promises as a console with a resolution of 1440p/60 FPS as generation develops and create more graphically rich games, the owner and co -founder of the Mika studio, Jones replied that it was specially necessary for this Create games on less powerful hardware of Xbox Series S, while sacrificing a technical and visual breakthrough, which became possible thanks to the PS5 and Xbox Series X.

No, I think that in order to obtain such characteristics using technologies that are used on less powerful equipment, you need to create a game specifically for work on s. If we manage to optimize the Quantum Error Series S port and achieve acceptable graphic characteristics compared to our current tests, then it will be 30 fps. Software progress will always be ahead of hardware. Personally, we approach the development of games as artists, photographers, filmmakers, writers, musicians and partly computer botanists. For me, the graphics are insanely important, and my artistic style is always inclined towards gloomy, and the use of light in dark rooms is the largest component that excites me. I want to expand the possibilities of technology as much as possible. Therefore, we and our studio are not going to create games for lower technical characteristics. The minimum characteristics of our PC version will not be lower than the PS5 characteristics, and 4090 will work as hard as possible.

Specifically speaking about the version of Quantum Error for Xbox Series S, Jones noted that the current state of the game on the younger Microsoft console "unacceptable", and Teamkill Media "will not let it out in the current state".

When asked if this means that the studio is not sure that the game can work on Xbox Series S, he added: "We are not yet 100%sure, the game works for the Series S, but it works very poorly, the frame rate is very low, and the resolution is very blurry. We will continue to work to understand if we can improve something, but the current state of the game on Series S is unacceptable".

Earlier this year, Teamkill Media said that since the game of Quantum Error was developed taking into account the PS5 SSD drive, the simultaneous multi-platform release is impossible due to "slow" SSD-drive Xbox Series X/S.

Of course, Xbox Series S remains the subject of the interest of many developers from the very beginning of the existence of the current generation of consoles. Microsoft insists that the console will not restrain the developers, and recently the head of Xbox Fil Spencer said that the company did not intend to refuse to support it. However, a number of studios – from the developer of Dying Light Techland to the developer of Trine Frozenbyte – indicated the shortcomings of the hardware.

Obviously, it was Baldur’s Gate 3 that caused the revival of disputes about Xbox Series S: the developer Larian Studios could not release the Xbox version of the role-playing game along with the analogue for PS5 due to the fact that he could not run the cooperative screen with a separate screen on a weak hardware Series S. However, the studio recently announced that Baldur’s Gate 3 will be released for Xbox Series X/S this year (probably somewhere between September and November). Although the version for Series S will not have the possibility of a joint play in a separate screen, Larian and Microsoft will continue to work on a possible addition to subsequent versions.

Quantum Error game will be released on PS5 November 3. Nothing has been reported on the dates of the output of the ports for PC and Xbox Series X/S yet.

Guilty Gear Strive Fighting received a text translation into Russian

Today, the Guilty Gear series turned 25 years old – on May 14, 1998, the very first game and the Like A Dragon Kiwami translators team decided to celebrate this event by presenting a text translation into English for the last part of the Guilty Gear Strive series.

Guilty Gear -strive- – this is the last part of the recognition of critics and players of the franchise of the Futings Guilty Gear. Created by Daisuke Isivatari and developed Arc System Works, Guilty Gear -strive- supports the series reputation thanks to high -octane soundtracks, revolutionary hybrid graphics and tense gameplay.

You can download right on our website through torrent.

Pereveha on 12 out of 10.

The biken breast has less. These are all mods.

It is undressed in all mods or do it as a preview https: // www.YouTube.COM/Watch?V = 6LIBLV6E4GC&Ab_Channel = Dateye

Play the game, be surprised

The music is awesome there, now I will play)

Still Blue Blue to RUP translate

It can be good, but I hear for the first time about the game. How to play in general?

Undoubtedly. Great fighting!

Two nuclei- two gigs

Interestingly, this evil lady, from the picture, clogs the opponents with his balls to death, or something?

If it does not clog, then it will strangle exactly))

It is worth playing at least because of the fashion for Metal Gear Riding

So-s. I will immediately say to those who were delighted. I felt the translation within 20 minutes. A bit rummaged in glossary, played a couple of battles from AI and began to watch the story. And with all my respect for the impulse and efforts of the guys, I almost had a linguistic heart attack. Even to the little that I saw, I have a dohrenalion of questions. Some things were not worth translating, inconsistencies that change the shade of what was said, then even its meaning. And there were also places where, for example, they began to translate in one place by transcript, but in the other did not become. Strange thing in general

Read our post on the zog. There are answers to most questions.
https: // forum.Zoneofgames.ru/topic/66553-guilty-gear-Strive/?Do = foundcomment&Comment = 1147358

Excuse me, and to what questions? About why, even within the framework of, for example, the translation of names, different approaches are already visible? That the translation does not correspond to the original in some places? There is nothing like that in the post on the link.

Let me answer you to the things that are of interest, if you specify what specifically about.

Well, let’s, for example, take a couple of characters. Happy Chaos and Ramlethal Valentine. The Happy Keos and Ramlettal Valentine were translated respectively.
The first is translated by principle "what I hear and write". The second (in particular, the first word) on the principle "what came to mind" (T.To. pronounced precisely [Ramlefal].
1 – Why a different approach?
2 – where did it come from "Ramletal"?
3 – Why translate the word chaos, if, by the way, it reflects the essence of the character and it would be better to leave precisely chaos, and not invent a bicycle
And a separate question: was it fit on the luru? During the viewing, Glossary came across "Agni ex". That’s just in the Guilty Gear XRD, where this technique appears in the plot, Gabriel speaks directly (I will give transcription in English letters): "I Call it. Angi X"\"Ay stake. Agni Ten" (T.e. AGNI 10).
And this is only a small part of what I had enough for me

Because the game takes into account the origin. The English names are written taking into account the phonetics of English, German German, Esperanto and Portuguese and the rest according to the same principle.

Happy Chaos – ˈhæpi ˈkeɪɒs – Happy Keyos – ハッピーケイオス

The frames have all the blows written on Esperanto, that’s the result.

T.e. If the Japanese did not write chaos through Kanji, but wrote a katakana, then they wanted to rehears this word, we simply repeat the original.

Since the whole plot will be presented at least in a video format, the translation into all parts is consistent and will be uniform.

I’ll try easier. If translated from Japanese into English, it was transferred to us, it was translated with us. If it was broadcast (recorded in different languages), we have been made in Japanese (written by a translite – katakana).

P.S. With Agni, the expented, really a jamb, thanks. There will be Agni Ten.

Diablo 4 developers changed the density of the monsters in the dungeons and returned remote aspects to the game

Blizzard developers continue to improve the balance of the popular Diablo 4, releasing regular updates. Today, the role action with demons has received another small -scale update, which brings rather important changes in the game. According to the announcement of the studio, the new hotfix will change the number of monsters of those found in the dungeons, and also return the legendary aspects of Barbara to the game.

The new hotfix for Diablo 4 affected only the server part of the project, you will not have to download it and all the corrections will be available to players at the entrance to the game. The most significant change affected the dungeons, where the developers have changed the density of monsters. As the developers note, this was done in order to make all the dungeons in the game equal to gaining experience and objects. Along with this, famous bugs with some aspects and other problems were eliminated.

List of changes in 9 hotfix for version 1.0.2:

Dungeons

  • Further adjustments to the density of elite monsters in the dungeons.

Error correction

  • Fixed a mistake due to which the bonus to the damage from the legendary property of the aspect-the guards was incorrectly applied to abilities.
  • The problems associated with the “aspect of the rupture of the berserk” and “the skill of the two-handed sword of Barbara” were resolved, because of which players could apply unintentional damage.
  • Fixed a bug due to which world-class 3 quest was given to players who have not yet fulfilled the requirements necessary to switch to this world level.
  • Fixed a mistake due to which the event in the sub-zone “Old Aquatic” was incorrectly scaling the level.
  • Further improvements of stability.

Diablo 4 is available for playing PC, PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X.

Phil Spencer told some details about the game Kojima Productions for Xbox

The head of the XBOX division of Microsoft Phil Spencer in an interview with Game Watch spoke about the cooperation between Xbox and Kojima Productions, which is headed by the famous creator of Hideo Kojima Games.

In an interview, Phil Spencer expressed his excitement about the project and mentioned that next week he plans to visit the Kojima Production Studio to personally meet with Hideo Kojima. At the same time, he shared his disappointment about the fact that nothing is heard about the new project of Kodzima. However, Spencer is convinced that work on the project is in full swing.

In addition, Spencer especially focused on how important it is to give Kojima the freedom of creativity, since he believes that the Japanese author strives for innovation and is ready to work in those areas that at first may not attract special attention.

Actually, I plan to visit the studio and meet with Mr. Kodzima next week. I look forward to discussing the work on the project with him. While I think that work on the project is going well. However, Kojima is the creator of innovative games, and in this project he tries something new. I believe that it is necessary to give him the time necessary for the implementation of his plan, even if it means work in areas that are not in the spotlight. I believe that we should not put pressure on him so that he will go on stage, but should provide him with enough time for this.

The Xbox and Kojima Productions partnership have become the subject of numerous speculations and expectations among games fans, many are looking forward to what game will appear as a result of this cooperation. Although Phil does not disclose the details of the project, from his words it follows that they intend to give Hideo Kojima the opportunity to realize his unique creative vision.

While we are waiting for more detailed information about the game created together with Kojima Productions, fans continue to guess about what unique experience of Kojima and his team are preparing for gamers. Given the fact that the visit of Spencer to the studio is no longer far off, getting new interesting details about this long -awaited project can only be a matter of time.

Bonuses for pre -order World of Warcraft: Cataclysm Classic

The crazy deadly winged the destroyer again burst out of his den, forever changing Azerot. Cataclysm Classic ™ ¹ will transfer you to the era of destruction and flame. But this time, the new content will come out much more often, the development of the character will accelerate, the collections will expand significantly – and this is not all the new products!

To play Cataclysm Classic, you will need only a subscription or game time Wow®. Adventures on Azerot can be made even more fascinating, acquiring expansion.

  • ¹ Cataclysm Classic ™ Additions will take place no later than August 31, 2024.
  • ²Pyta and transport “Avatar Flame” will be available in Wow® Classic (now Wrath of the Lich King Classic ™) immediately after purchasing.
  • ³Pitter and transport “Fire Mede -shaped runs” will be available in the modern version of World of Warcraft® after the relevant update “Sleep Guardians” (10.2) and the subsequent restart of the game worlds, planned for November 7, 2023.
  • ⁴ Computer for transmogritus and a toy will become available in Wow® Classic game worlds with an update release preceding CataClysm Classic ™. The update will take place no later than August 31, 2024.
  • A toy, a set for transmogrication and flame avatar (transport) are available only in the developing game worlds Wow® Classic (current addition: Wrath of the Lich King Classic ™). Fire lord (transport) constrained by runes is available only in the modern worlds of World of Warcraft®.
  • The level of increasing level to 80s is available only in developing Wow® Classic game worlds (current addition: Wrath of the Lich King Classic ™). Only those Wow® accounts for which it was purchased or received as a gift can use the level of increasing levels.
  • Expansion to the Epic Edition does not allow re -obtaining intra -game items previously received for accounting for a set of Heroic Edition.

For playing Cataclysm Classic, you will need only a subscription or game time by World of Warcraft. The game will become available immediately as soon as it comes out.

Burning heroic kit

The glowing heroic kit includes an anger (pet) for characters in Wow Classic² worlds and a modern version of World of Warcraft³, flying transport “Avatar Flame” ² for characters in Wow Classic and flying transport “Fir -shaped overlord” for characters in the modern version of World of Warcraft³. The characters in the worlds of Wow Classic will also receive a set for the transmogrication “Thevage of the Twilight Hammer” ⁴ and a toy from the starting kit “Gorodok-Az-Tabakerka” ⁴.

Expansion to a flaming epic set

Expansion to a glowing epic kit includes all the contents of the heroic set. In addition, you will receive an increase in the level of up to 80th and 30 days of playing time.

The addition to Factorio officially received the name Factorio: Space Age – the release is scheduled for 2024

The authors of Factorio, Wube Software, published new information about the upcoming expansion of Factorio.

Expansion, which received the official name Factorio: Space Age, will allow you to build complex factories in space, to extract resources on planets and manage "fleet of interplanetary space platforms".

For the first time we learned about this expansion in 2021, when it was officially represented by Wube Software. After that, at the beginning of 2022, the studio clarified that the expansion is still in development, and its launch will be timed to the exit of update 1.2. However, in a new message on the blog dedicated to Space Age, Wube mentions "version 2.0", So, it seems that this is the update we will receive along with the expansion.

The last time Wube talked about the expansion, the studio described the 7-storey plan and said that it is currently at the fourth stage, or "Connection of systems to prototype". However, today’s message on the Wube blog states that the work on the expansion is completed at the fifth stage and the sixth begins. This means that the developer goes from "The first stage of refinement" To the stage of beta testing.

Wube also presented more detailed information about what exactly we can expect from Factorio: Space Age.

  • You have to send several missiles into space, build bases on various planets, each of which has its own topic and set of tasks. According to the university, the procedure for capturing planets is "An important strategic choice".
  • Along with the extension, in Factorio 2.0 will make a number of balance changes and improvements that will affect all players, and not just those who purchased Space Age.
  • Among these changes are improved trains management, improved drawings, "improved behavior of flying robots" and much more. We will learn more about these changes from future articles on Factorio blog.
  • Wube also recognize the similarity between Space Age and the Space Exploration mod, which was worked on by the technical director Michal Kovařík.
  • According to Kovarzhik, the differences consist in duration (150 hours at least for Space Exploration and 60 hours at least for Space Age), as well as in the level of complexity, target audience and a more unique gameplay.

At the moment, we do not know the release date of Factorio: Space Age, but Wube claims to plan to release an extension that will be paid, "About a year later".

In the meantime, you can purchase Factorio right now on PC and Nintendo Switch.

DLSS 3 has already entered the D5 Render and will be available in AshFall when starting

After the video cards presented by the GeForce RTX 4060 NVIDIA, I also made several announcements of DLSS 3 today.

Firstly, the Dlss Frame Generation was added to the latest version (2.4.5) D5 Render, popular with 3D rendering, compatible with Sketchup, 3DS Max, Revit, ArchiCad, Rhino, C4D and Blender.

D5 Render has already supported DLSS 2, but with DLSS 3 the frequency of personnel almost doubles when using the GeForce RTX 40, which will be useful both during the development and the work of the work to customers.

Of course, NVIDIA DLSS 3 announcements are usually related to new games, and today is no exception. The upcoming post-apocalyptic Ashfall MMO player will also support the Dlss Frame Generation from the first day. In addition to this news, NVIDIA showed a 4K gameplay trailer for the game.

How some of you may remember, there are two upcoming games called AshFall. The second game is in the development of Liithos, founded by the former Sony veterans John Garvin and Michael Mumbauer, and the latter did not fail to note the similarity between two games.

In any case, it is the game from Netease that will receive DLSS 3 support. Their Ashfall is a cross -platform (PC/mobile) game, the action of which takes place in a desert inspired by the East, where players take on the role of wanderers, vagraming through various biomes, such as deserts and mountains, in search of a mythical core of creation, the subject of the legend, which As they say, is able to heal the world.

From the point of view of gameplay, Ashfall is a third -person shooter in which players explore dangerous dungeons in search of loot. Among other elements – craft, construction of houses and puzzles. Beta testing will take place in July, which will give players the opportunity to try the game before the full launch planned at the end of this year.

In addition to these two announcements DLSS 3, NVIDIA also confirmed that DLSS 2 is already available in Voidtrain, The Outlast Trit, Bus Simulator 21, Kartkraft and Moon Runner.

Other fresh news NVIDIA: GEARS 5 is available today through the Cloud Streaming Service GeForce Now as the first Microsoft game on the platform, and Deathloop, Grounded and Pentiment will appear in GFN next week.

The Game Director Final Fantasy 7 Rebirth promises “completely new settlements” that are absent in the original

While Tekken 8 and Like a Dragon: Infinite Wealth are coming up next month, all attention was focused on February 2024, when the Final Fantasy 7 Rebirth is released. Director Naoki Hamaguchi told a lot of interesting things about the world, starting with the fact that this is a seamless map on which you can go anywhere, and ending with a huge number of side effects. In the new pre -self for Game Informer, he confirmed that new cities will also appear in the game, which were not in the original game.

Having confirmed the ability to freely move between locations, Hamaguchi demonstrates Crow’s Nest in a demonstration video. This is the city of Wider Junon, where you will find sideways, mini-games and a considerable share of hatred of the oven.

In Rebirth, we added cities such as Crow’s Nest – completely new cities that were not in the original to delve into and create a whole worldview of Rebirth. We get to this area after the quest, and then this place is unlocked. Residents already know that Claud and the party are part of Avalanche.

Although players can skip side content, hamaguchi and a team of developers thought out how to motivate them.

Part of our gaming design, which we adopted for Rebirth, is that in the main storyline you will save Yufffi and Under Junon, and then go to Junon and further at Costa del Sol. But, for example, having heard the stories of anti-roshr living in Under Junon, you might think: "What about the Crow’s Nest area, which I heard about? Maybe I want to go there, explore and go on an independent adventure to save people?". We want the player to create various adventures and go on his own travels in accordance with his interests.

Perhaps the most attractive part of the side adventures is a deepening of relations between players, when secondary protagonists accompany Claud. In one of the side quests, the secondary protagonist is Red XIII, whose team goes to the lighthouse to fulfill Kayri’s request (which debuted in the Roman of Final Fantasy 7: The Kids Are Alryit: A Turks Side Story and appeared in the Final Fantasy 7 Remake).

The task is to exterminate monsters to help her beginner business mercenaries. This is not the last meeting with her, since during the plot of Kairy will appear in other regions.

Tainted Grail: The Fall of Avalon shared the details of the first major patch for role -playing game

The AWAKEN Realms Digital studio has published information about what to expect in the foreseeable future for role -playing play in the early access to Tainted Grail: The Fall of Avalon.

First, the studio thanked for participating in the early access and the reviews that they read all, and make appropriate adjustments to the plans for the future.

Further, the developers shared information about the first major patch, which should be released over the next 3-4 months and will remove your preservations. This patch will be aimed at updating and improving the gameplay.

The main areas on which the authors are focused are:

Technical questions:

  • Further work on the performance of the game
  • Correction of all (or at least 95%) errors and unresolved problems (such as non -working quests and t.D.)

Gameplay:

  • Improvement of AI/Enemy behavior.
  • Improving the general battle (more enemy behavior as opposed to the behavior of the player)
  • Significant balancing and changes in various numbers, skills and economics of the game
  • More possible game styles (characters with a cloak and dagger, etc.D.)

New opportunities:

  • Enemies patrolling the open world
  • Theft
  • The system of reputation of fractions (quests, so that you are not overloaded with available quests in places such as horns).

The quality of life:

  • Numerous new markers of the cards and conditions of these markers
  • Improved indication of active statuses (and what they do)

General polishing:

  • More special animations and VFX
  • More music and improved sound quality
  • Improvements associated with art and gameplay

Additions related to the plot:

  • Work and completion of the quest in the Lake of Blood
  • Improving the ending of the first chapter (the ability to talk with one of the most important NPCs and other corrections where it is necessary 🙂

Possible additions (if everything goes well):

  • Horseback riding
  • Planting agricultural crops and fishing
  • Housing for players

The creators also said that they update old basic models, for example, such as general enemies of undead. They will also change models for drowneders (and add new behavior models for them, which will be described later), and they will receive the corresponding weapon.

Finally, the developers said that they would continue to work on the completion of the entire plot, but the exact number of side content, the maps of the map and side tasks are still in the development process.

We do not want to promise anything – so far we are not sure that we are moving in the right direction – but we have several exciting plans for the future, and we are not tolerant of sharing them with you. However, we ask you to show patience, because we are not yet sure when and how we will share with you new content/zones. In one you can be 100% sure – with your support (thank you!), Tainted Grail: The Fall of Avalon. We will attach tons of additional work during early access and create a game that we always dreamed about.

At the end, the creators hinted, "relatively without spoilers", which should be clear to fans of the board game. Like you can meet "A couple of familiar characters who should be well acquainted with kuanan. And even during our adventures, the opportunity should be able to get to know the Forlorn swords!"

Baldur’s Gate 3 was suddenly subjected to Revoy-bombing, and it seems that Starfield fans are to blame for this

One of the most popular games of this year from Larian Studios was still unable to avoid the modern trend of the gaming industry. From the moment of a full release, almost two months, quite honest user grades came to the game, both good and not very. However, the situation has recently changed, Baldur’s Gate 3 began to receive unreasonable devastating grades on the largest aggregators.

Baldur’s Gate 3 Revoy-Bombing was most noticeable on the Metacritic portal. In a short time, dozens of negative user assessments were published for the game, which have already begun to reduce the overall game rating. As it turned out, low ratings for the game are placed by bots from recently created accounts and with a minimum description. Fortunately, the site administration quickly drew attention to this and deleted the scored grades.

Who and why took up the intentional Revoy-bombing of the project, which came out several months ago, is not entirely clear. There is an assumption that the offended Starfield fans are engaged in this. This is indicated by the same accounts-bots. In some cases, they reduced the Baldur’s Gate 3 ratings and at the same time put the highest points for Starfield.

Baldur’s Gate 3 is available for playing PC and PlayStation 5 consoles.

Why? Here, on PG, they supported such promotions if you don’t like something. Maybe they don’t like the fact that in BG 3 there is no official English voice acting.

AI? "European" There is no voice acting either. This is not a policy of Russophobia, but a question of considerable money, which they have a lot (and maybe the style of Rockstars is only an original sound). The game in the CIS is available without any stones.
Khkhkhm, unlike Kalfield with which the situation is completely reverse. There is money, there are other voice acting, there is a Russophobia policy.

And the bots on the metacritic from Howard came, and not with PG, lol. Metakritik is generally closed for the English Federation.

Metacritic bullshit is still. they didn’t buy the game, for that they left a review. Steam The system is much better.

1. I said that could. 2. I do not support such actions, but this does not mean that others also do not support. 3. Hatymam does not care about your arguments, as well as in general arguments. 4. If you support such actions against others, then be prepared that it will also use this against you (your favorite games).

I remember how, on PG, there was some kind of mass hysteria due to the fact that the new part of the metro becomes an exclusive EGS for some time, and people here actively supported such shares in the Steam against the entire series.

There are not even official subtitles in Kalfield and what?

Betzda instead of making good games, starting competitors to drown.
Meanwhile, Baldurs Gate 3 is so good that I even bought this game, although this happens very not often. Larian well done, try and good prices for them.

Why gazebo is necessary if they, like Larian, like most other developers, so that the grades are as high as possible for all games, and do a lot for this? Obviously, ordinary cheaters and trolls (which are many on PG) are to blame, which promote "The culture of cancellation" Through such shares.

You, only that you have set to yourself, all the haters and trolls from the PG website 🙂 What to say. You can, you can!

He just knows a lot about perversions. Masochist however)

Yes Starfield fans are still 💩

Why did you decide that these are not fans of other games who are unhappy with high grades of BG 3?

Well, yes. Fans of the broken Forza Motorport of the assessment underestimated

Well, maybe. Why not? This is your broken one, and they have an ideal, "10 of 10".

And in which place the bg3 rating is overestimated?

Yes, it cannot be like that that the gesture bribes someone.

And you remember a screenshot with left marks 10/10 from critics who did not even make a review of the game?
And you remember the bribery and "Authorized" Opinion from the shirts that the BG3 is a second -time game, and Kalfield is the game of the future decade.
And you remember how impressive Not I captivated the PG, which placed Fallout 4 – 9.8 (t.e. Better Witcher3, RDR2, BG3)?
And you remember how Todd actively and aggressively conducted advertisements in the style of KP77, even drank his children?

Then continue yourself

You say so, as if saints Larians who do not buy anyone and never lie. Recalls recent fanaticism to the creators of the Witcher 3.

people, at least you get ZP for all your comments? Even sorry for you.

He is just a diesel pervert in the way)

The Larias are not saints, but their budget was invested precisely in the development of the game, and not the first time. At the same time, do not tell me what exactly they lied to? They said something about the game of the year?

They talked about quality.

To unite and send letters to Todd Howard with constructive criticism – no, unite models and make a mod that corrects the game – no, just. enjoy. game – no either.
Pour someone else’s successful game in another suck – yes!

"Run to put low ratings on Metacritic in response? – YES".

So I don’t understand why Kalfield fans ran so.

Who is draining our plans for you? We cook his brinhtorms

Who is the stall to take his opinion at all to take and what the good Kargas said about Bagofield? Gospady. Do not even look at those you throw up)

Crinjatin and shame

Wait, but where is Starfield?

Immediately behind Elden Ring and Destricts 2. If for nerds top 20 for single games this is a failure, then finally all games can be canceled. Moreover, the daily online Starfield 60k+ still.

P.With. Facials again raid cockroaches with sticks. Yes, I don’t play Starfield (as well as Bag -Gate3) – but you also need to have brains – to call a super successful single game in which hundreds of thousands of thousand every day play (Gampass/ Ixbox/ Steam) by failure.

Super successful boot simulator and bring quests, not to mention the fact that no one is going to patch this shit

Starfield has recently left, and already fell out of the top, where there is super success here?

All TOP 10 is 90% online game if you have not noticed, like TOP 20, however. There are single games only 5! Including Starfield five.

Here you have a top. From which if you remove the multiplayer of the game, then Starfield is in 6th place.

Meanwhile, Starfield in 17th place: Okay

Of course, I also criticized the BG3, but at least there are more pluses in it than minuses. Starfield, the same, not only took it off, almost completely, the opportunity to criticize the BG3, but also showed that the bottom from "AAA-Kala" hasn’t been broken yet.

BG3, albeit not without minuses, and I personally never recognize it as a masterpiece, but this is still a very good game, and Starfield rightly deserves the assessment much lower than it is now, because this is not a game of 2023, but a disgrace, as, in fact, and its main creator, who has already openly showed his behavior, who he really is, and who players are for him.

I don’t even want to say anything about Starfield fans, I don’t understand them – they just aggressively defend the frank supervisor of the modern gaming industry, when creating which, the developers did not want to try at least a little and pretend that they were not poher. And to engage in special understatement of assessments – this is baseness.

People, go make a materiel – https: // www.YouTube.COM/Watch?v = wywx5zsobpe

People, but let’s not throw links to all sorts of nouses on YouTube anymore? You have your own head?

But still I watched this video – and what I saw? Sitting Chelik and for 37 minutes talks about detail and physics in the game – well, fucking, very interesting, because detailing and fison are what I am waiting for from the game.

I thought that it could be only the first part, and opened his second Starfield video, released 7 days ago. I thought, well, maybe here he will say at least something other than detail and optimization.. And you know what? Yes, he said a few words about linearity and open peace and, again comparing Starfield with games of 10-17 years ago, asked the question:

Why did everything suit everyone before, but now it is not satisfied? After all, Starfield repeats Bethesda games, which were previously.

Firstly,-therefore it suited that it was 10-17 years ago. And secondly, – Starfield cannot even repeat the old games, and everything that he can boast is detailing, but there is a nuance, – Stalkash can somehow prove that he showed in the footage, he used throughout the game? After all, only this can be added to a plus, and then with a stretch, because this is the graphics, the least important part of any game – but if it was all purely for filming, and for the game the graphics itself, it also comes out details from the game in You won’t get Starfield – it should still be a game, not a photographer simulator.

Also, what kind of garbage, what Nvidia GeForce 7900 GTX, on which he decided "check" Skyrim, he suddenly became "Topi at its time", when NVIDIA GeForce 8800 GTX is more manufacturing and the same 2006? Is the stall the stall?

And again, even for the second video, he said nothing about a disgusting and uninteresting plot, a boring and monotonous gameplay (from quests to enemies (which are a couple of views)), dull AI (there were no so stupid and there for a long time), etc.. What the hell is both videos he rubs about detailing, physics and optimization?

I go into the game in order to collect and scatter a toilet paper in heaps? No. I go into the game to look at the NPS jackets in the camera and take photos? No. I go into the game in order to be purely teleported from quest to quest, exploring nothing myself? No. ALO, 2023 is going on where gameplay? Why is the game 2023 offers "Kaiph", Like in the game 2006? What is this garbage?

Starfield is a miserable supervisor of the modern gaming industry, and the only thing that may be able to somehow brighten up the time in this parach is global mods, but while they come out (if you come out at all), the Todda Khdodda is even more so will give a shit. Personally, I, even to cool what a chic mod, will not make me go into this feces anymore.

And Stalkash, I hope that at least I got some money, otherwise why else he eats my slop and, relishing, requires additive?

P.S. You know what else amused me? Когда сталкаш привёл в пример The Outer Worlds с, по его словам, "The same speaking heads", Even in a small passage, the difference was visible – in The Outer Worlds NPS, speaking to each other, look at each other!, not a player like in Starfield, you figure out!

If the answers of Stalkash are needed to the questions of why the game is good in his mechanics, you can turn to his reaction to the Stopgame review, from the categories of the stream of Stream. Where the lies, impartiality and the next non -professionalism Stopgame are briefly and clearly told.
Well, if you answer questions to me then:
1) Despite the year of release of these games, they are much more technologically advanced and worked out in their gaming mechanics than their contemporaries.

And it can be expected that Starfield did not repeat the level of Skyrim’s open world, but however, Skyrim himself cannot repeat the freedom of Starfield passage. Nothing, that Fallout 4, Oblivion, Dagerfol, Morovind, build their advantages in different game spheres? In Skyrim, the world has been incredibly worked out, but it is inferior in the plot for example, Oblivion or Magic System in Morovind, although in one first it is generated by an algorithm, and in the other it is empty and incomprehensible, in interactions.
2) The graphics in Starfield was not made for potatoes, it was made so that in the future people could look at it not like garbage, unlike most other games. Now we can’t play it normally, as it was with the last parts at the start (8800 GTX in Skyrim issued 24 FPS on low (720p), and in Oblvion, 45 at low at 768p). The gazebo and, as it were, experts on engines, genetics and anal programming, did not say such an approach, but the games that came out with the projects of the gazebo do not recall that there was a good detail. For example, the Witcher 3, Bloodborn, Dark Souls 2, inferior to the only study of the interviewer Fallout 4 . The graphics are not an important part of the game, but most gamers require kinz and hulat Starfield for poor graphics in their opinions. Disputes about graffics, alas, are relevant in our brave world.
3) plot and quests. Well, even to assume, if you were in theories, played Starfield, you most likely repeated the logic of game journalists, throwing everything, because it is difficult for you and even notes should not exist in games.

No, well, why did the gazebo make different results of answers in the dialogs, based on the context? I, like Ivan a fool, will not read a single text in the game, because they told me that he is garbage, I will not go through the game on stealth, because they told me that he was not there, I will go for optional classes in the game, aimed at farming the experience and the development of their settlement, because they told me that they are there, which means badly.
Not well, why in general games are still added by gameplay? Now you need to make games like Hogvard Legashi, so that everyone licked you heels and pressed a button once and gets everything and gets everything.
4) AI in games. "It’s not a shameful to make AI who are smarter than most players". I can’t imagine a project that has come out now and there would be adequate NPS. Not, we will get to the Starfield, because that is allowed by white and fluffy is not allowed wrong, not allowed into a mug "The right guys".

5) the fact that you come for games for Kinza should not worry about how Todd Howard should make games. Surprisingly, most games are a non -playful slag. If you need a good game, then go to Black Souls. Oh, no, the graphics are too good there, but we are not coming to the games for this. Well, you think there is a resident 4 remake came out a disgusting game where there are no improvements, only degradation, because no one wanted to make the game, not to mention reading the essence of the original. It is easier for them to mock people with their jokes with their ears.

Here’s a list of games 2023

Hi -Fi Rush – funny, small rhythm game

Pizza Tower is a funny, small game copying Sonic

Dead Space – Remaster that worse than the original conveys horror

Spongebob Squarepants: The Cosmic Shake – Funny Platformer

Hogwarts Legacy – a single -button game for fanboys

Atomic Heart – a beautiful game made without gamemeracies

Like a Dragon: Ishin! – This is Yakuza, just a suitable game

Horizon Call of the Mountain – impenetrable average

Sons of the Forest – something is not clear at all

Kerbal Space Program 2 – Game about collect a rocket, for laughter

Contraband Police – Funny Indie game from one person, no more

The Dark Pictures: Switchback VR – continuation of the series, quite interesting for lovers

Resident Evil 4 – not funny

The Last of Us Part I – one big bug

Minecraft Legends – Disprofitant milking of money

Dead Island 2 is just a bad game, but there is nothing wrong with it

Star Wars Jedi: Survivor – does not work, optimization does not go to the deal, this is a continuation of the middle

Redfall – all he is heitated, to say nothing good in his direction

Darkest Dungeon 2 – an ambiguously bad game, given the original

The Legend of Zelda: Tears of the Kingdom is very good, but it works badly

The Lord of the Rings: Gollum – Claim for the Fun of the Year. Weak game

System Shock – I don’t know how a remake, but most likely it is

Street Fighter 6 – good and funny fighting

Diablo IV – fans of Blizard are indignant, they love incredibly and at the same time hate something.

Amnesia: The Bunker – game from the beginning of 2010x with your aura

Aliens: Dark Descent – weak game about strangers, like oysh

Crash Team Rumble – A weak game about the boss

Final Fantasy XVI – weak part of the final

Atomic Heart: Annihilation Instinct – a funny DLS about a goose that throws memes constantly

Baldur’s Gate 3 – If you did not play original games, did not play games from biovar, did not play games from obsidian and do not understand the DND, then you will like it.

Overwatch 2 is perfect, do nothing, and fans will find how to endure.

Armored Core VI: Fires of Rubicon – Everyone plays purely because of Miyazaki

Mortal Kombat 1 – Well, this is a very good product for such a market

Lies of P is the unprofitable clone of Dark Souls, which is no different from others.

Payday 3 – A good game, people tried

Cyberpunk 2077 DLC: Phantom Liberty – to this day did not do anything for the game, as it was starting, it remains. New chips do not intersect with promised, and they work cleanly so that there is.

Counter -STRIKE 2 – transfer to a new engine

Assassin’s Creed Mirage – Nothing good

Here are games of the modern standard. Here are the same toasts with a plot and hemplem about who is constantly croaking and do not recall something, so that they have what they demand to add to the Starfield. Exactly, you need to remove the absence of bugs from Starfield so that you are more interesting.

P.S. – Real personal opinion is the freedom to state an opinion that is not a copy of another. I will not repeat the takes of people who are written according to the manual. Despite the fact that I planned to be stained with the game when MaycraSoft bought a gazebo, but seeing a good project, I decided that I would not spread myself with mud.

I have a head on my shoulders and I understand what to believe dumb people who lie is a faith in self -deception. Animal instincts rule them

Here with such a comment, it was necessary to start, and not to throw links is not clear to whom.

From the entire list of games that you listed, you awakened at least some interest in me only 5, – "Hi-Fi Rush", "The Legend of Zelda: Tears of the Kingdom", "Re4 Remake" (I liked the original, but without fanaticism), "MK1", Well "BG3" Of course, the main claim to which I had too early the release and useless early access (to provide only 1 act is just wild stupidity). "Atomic Heart" This is for yourself, but here "Hogwarts Legacy" unequivocally overvalued feces, but this is so, by the way. Most of the list, except for a pair of games (in addition to those that I have already called), is really slop.

I will write about some. "Horizon Call of the Mountain" – feces, "The Last of Us Part I" – Port kal, but the game was not bad at one time, "Minecraft Legends" – What is this, "Dead Island 2" – feces, "The Lord of the Rings: Gollum" – What could be worse?, "Diablo IV" – slops, "Overwatch 2" – Poher, "Lies of p" – feces, "Payday 3" – feces, "Cyberpunk 2077 DLC: Phantom Liberty" – a lot of noise, but in fact is a fucking, "Counter-Strike 2" – somewhere step forward, somewhere back, "Assassin’s Creed Mirage" – Not even funny. I’ll add more "Dying Light 2", Despite 2022 – the same parash.

Here are games of the modern standard. Here are the same toasts with a plot and hemplem about who is constantly croaking and do not recall something, so that they have what they demand to add to the Starfield.

Starfield is included in the list of this shit, but they paid such attention to him due to the fact that this is the game of the gazebo, and they really expected more from it (if you take it into account how Starfield was rested when it has not yet come out), but the modern gazebo no longer knows , what’s happened "develop" And "try". Moreover, Todd himself "Pupped oil into the fire" with your careless statements. If it was another company, and without Todd, then Hayit would be less (or maybe the game would have turned out better).

Playing Starfield, I began to yawn at the 2nd hour of the game, when I had seen enough for detail, I could not stand it and deleted it after another 15 hours, but still watched on YouTube to evaluate it myself.

1) That’s why again a technological comparison with old games? They were interesting at one time (some now), but there is no need to try to repeat them. Starfield is trying to repeat the old gazebo games, and not surpass, because of which it is not surprising that neither one nor the other came out. And the fact of the matter is that technological And worked out Game mechanic in Starfield is not visible, all this was already. Name at least something that is in Starfield, but not in other games – it is game mechanics.

And about the world – in Skyrim it was at least interesting to explore it, but in Starfield – no. The sense of an open world and freedom, if there is nothing interesting in them?

2) And again you are talking about graphics, like Stalkash. Yes, if the game is at least pixel – if it is interesting, they will play it. And since I like the comparison with the old, – the game personally came in personally "Arcanum of SteamWorks and Magick Obscura", Even despite the fact that I learned about it not so long ago, so there is no nostalgia, but it still went, and the answer is simple – it is interesting to play and do not care about pixel graphics. Returning to the first point – if now someone wants to repeat Arcanum, thinking that since he is coming even now, then a new game of such a style will come in – this is hardly, because now the games are not done for quality, but for the sake of money. Unless small indie companies can still be in quality, but not large corporations.

Now we can’t play it normally, as it was with the last parts at the start (8800 GTX in Skyrim issued 24 FPS on low (720p), and in Oblvion, 45 at low at 768p).

Honestly, I personally do not care about the graphics, and optimization, and on those who are notable for this. I am Starfield Heich for a different reason. Before that, I wrote about the video card due to the fact that Stalkash called it "Topi at its time", What she is not.

3) If the plot and side effects are interesting, then no one will throw anything. I did not repeat the logic of game journalists, and, to be honest, I scored for all journalists for a long time. I was always interested in reading in the gazebo games, at least to Starfield. But in Starfield, when I already started yawning, I began to spit on the dialogs, they are even uninteresting in the plot.

Okay, it would be still bright characters, but no, all the characters are dull, and, as if it were few, they still climb with their dialogs, telling that they were not asked about.

I will heat the optional classes in the game, aimed at farming of experience and the development of my settlement, because they told me that they are there, which means badly.

The development of the settlement from the gazebo. Well, they don’t know how to do it.

4) “It is not a shameful to make AI who are smarter than most players”

Before making such statements, developers first need to make at least one game with similar AI. And so this is a stupid excuse of their laziness, and an insult to most players who are not so stupid. To be honest, I have already lifted the AI-Bolvanes in games, technologies already allow you to create a fairly smart AI, but the developers simply do not want to do anything, because II need to work for a long time and hard, for which modern developers are not capable.

Personally, I, for example, are tired of playing with other players 10 years ago, and since that time I have been playing either with AI (if any) or one (in all games, including oriented on the online). The exception, exception, if it is suddenly lucky and friends will also come in any game, but, most often, we have different game tastes.

And now, a year after year, I am waiting for a game with such advanced AI that other players will not only not need, but the desire to play with them will disappear completely, because in some games it still "slopes", or without players at all. But, to my regret, the developers, for the most part, do not even try to do this, releasing either another online-oriented feces, or a solitary game with AI-Bolvanes in the form of enemies (and if there is allied AI, then he is still dumb).

Therefore, now, for me, two closest hopes for advanced AI, – "Dragon’s Dogma 2" (in the first part there was one of the best AI) and, especially, "Project Zomboid", in which, back in 2014, AI already imitated the player well. Personally, I expect from these two games exactly gameplay And advanced AI, not plot and graphs.

And I really sadden me that these are the only games developed, from the developers of which are directly They said that they are exactly They want To make advanced AI, worthy of replacing the player, – of course, is not very believed in DD2 (only an early assessment from the gameplay shown, it can be better better), but PZ is another matter, because, as I said before, more In 2014, only a few videos, AI NPS managed to surprise me quite hard.

5) It is better not to say anything about Toddik at all, only money worries him. It makes no difference how the developer will present an interesting plot – Kinz or Gameplay, in Starfield the plot is frank shit, even the finals could not be made interesting.

If you need a good game, then go to Black Souls. Oh, no, the graphics are too good there, but we are not coming to the games for this.

I don’t even want to explain.

Resident 4 remake came out a disgusting game where there are no improvements, only degradation, because no one wanted to make the game, not to mention reading the essence of the original.

The remake of the third rubber is what really turned out to be disgusting. And they tried over the fourth.

If in the game No interesting plot, but There is An interesting gameplay is a game. If in the game There is An interesting plot, but No An interesting gameplay is Kinzo game. If in the game There is An interesting plot and There is An interesting gameplay is Something ancient. If in the game No interesting plot, and No An interesting gameplay is feces.

Starfield has a boring plot and a boring gameplay, respectively, is a feces.

And the further the time takes, the more difficult it is to provide the developers with interesting plot and gameplay, – especially the gameplay. Good stories can even be found now, but gameplay, the game industry has long been on the spot. Almost all developers either copy each other, only changing a little so that it looks at all, or try to repeat their previous success, thinking that since the players have come before, it will come in and now. Every time a new game comes out, there New from the strength of a couple of percent, and then, most often, this Improved old (and not the fact that improved).

If there was at least one thing in Starfield, then I personally would not have a game, but simply criticized the shortcomings. And so she only Hayta deserves, because she has already lifted the same.

P.S. To be honest, I don’t know why I write all this. I am really tired of the fact that some people eat any garbage, even when they are spitting in the face. Every time I tell myself "They don’t need to prove something, they like it – let them eat", But each time I continue to attempt to explain to them that there is no need to eat shit, otherwise they will continue to pile it up. The real problem is not in Starfield itself, but in the fact that it is only Another shit, and it is not the only. Take the recent "Assassin’s Creed Mirage" – Another garbage dump, but there are many people who praise this garbage.

But let’s so. If you suddenly want to continue the discussion, then, as I wrote in the 1st point, name at least some worthy game plus Starfield, which was not in other games, something breakthrough, since Starfield so "technological". Forget the details and plot (nothing will save it), namely game mechanics, And if something is never really there, which I will have nothing to answer, then I am really inattentive and I will revise my opinion, and I will not go straight a game right.

Introduction: you can not answer, I do it just so that your work does not go away in vain.But if something is the location of the theses: 0 – the topic of Hayit 1 – the pluses of Starfield 2 – The topic of graphics in Arcainum 3 – Interesting character Starfield 4 – Problem II 5 – Gamery Industry

0) In general, the praise of Starfield, I still did not notice, absolutely all people, those who are in my media field, expressed the opinion that problems are going on from Starfield, pulling the moment of developing new scrolls and phallouts. I can not imagine a single blogger who could tell something good about her announcement.

Hait himself, who attracts the gazebo, is (this is not a conspiracy, simply consequences of factors) a product of many years of propaganda and setting up children against Beseshean companies. Cults of old phalauts exist in the mass part only among the Internet users who listened to flattering commentary of popular people for whom the same Fallaut 2 was a childhood game. In a part, people do not particularly understand the variety of details of the first phalauts. To this day, people continue to say the thesis that Fallout 1 is not the Donets developing the second part. Although the games are about another atmosphere, plot and dialogue fullness, where even the gameplay style is noticeably different between each other. As a result, this resulted in praising New Vegas, who was much more accessible in understanding for modern players. And from this base it was possible to proceed to ensure that people in bayonets accept Fallout 4 and now the foundation of rejection of the gazebo is formed tightly in people. After a while, noticeable reprints of Skyrim and KHN came out to use the release of the Witcher 3 to start heathing for the tank of the gazebo games. And Fallaut 76 was already breathing in the back, which became possible to heat, while not taking even the need to look for bugs in it for efforts, people were arranged by the same cut. As a result, all the abode of the fans of the Fallaut was given a red flag, to attack and blame a particular person. A large number of communities united under brokerage news about the next news in Fallaut 76. This turned before this quite simply toxic tribes of people into huge caused fields full of inadequates. Now there are no different communities, now people are monolol in their ideologies. This slopped down to the animal of hatred to prove and choke Starfield. Todd Howard was only a red flag, his replacement would not have done anything, but the culture of cancellation wants to see in it purely evil. As if not Robert Oltman owns the gazebo, but Todd Howard.
Plus, there was also an interpretation that the game is an exuly Xbox, there is no English language and it does not go normally on HDD. People in UK are very unambiguously loved by these things. Especially given the output bg3.

1) Old games are not outdated. There are only two states of art – it was outdated from the very beginning or would never have been outdated. Starfield surpassed the old gazebo games, that – a) the context of the conversation affects the result, and before that the maximum was needed only to check the stats and the throw of the vertical cube. b) there are different developed styles of quests. And if you take the rest of the games, then – in) the scale and and the Iminters of D) This is a game, created according to the standards of a gazebo, overflowed with manual labor, but is still a unique and distinctive project against the background of past projects.
The world in Skyrim is a titanic work that no one repeated and has not approached. Starfield decided not to deal with their own records, but to create another project where the world carries other functions. It was also with Fallaut 4, who went to the meta-gimple and there was a king in this, far overtaking Skyrim.

2) Arcanum, Fallout, torment, are partly about graffics. If you divide the essence of games into two categories, that is, design in the form of a visual (including the plot, and others not basic things for the game) and its game rules. Just these games advanced at the expense of their staged personnel, an indentation, immersion in the world, and the gameplay went to the background so as not to interfere with the rest of the elements. These games are actually embedded just huge forces in graffika. So, it is not relevant to argue that the grafic is not important, mentioning these games.

3) will skip, will be. Even the best project can be destroyed, just give them a reason. It is just necessary to coincide with the factors.

Here is not a dull character (https: // Starfield.Fandom.COM/Wiki/Barrett). Barat all MaycraSoft pulled out his charisma from bankruptcy.

Characters are no worse than past Besesian characters. Is it fair to put forward a claim that they introduce a player into a ring and talk about themselves, according to this logic, you can cherish the Mass Effect Trilogy.

Besesa does not know how to do these classes, but it was in their games even before Todd Howard and now, in their essence, they only preserve and develop the roots from which they have expressed.

4) AI in games, like all other mechanics, are made in such a way that it is balanced. There were interesting cosmic battles in Starfield, but the group could not figure out the focus, so it does not work and should be fixed – as a result.
I recall I saw one person who claimed that mini -cards are a rudiment, forgetting that thanks to them the developers there is no need to spray their forces to the game design so that the player does not get confused in the world. In the games of the gazebos, a lot of effort on this element is spent. In addition to the approach of Skyrim, there is Daggerfol, where a person must devote himself to the study of the world or, as in Starfield, guided by identification elements. This is a necessary thing, but the intellectual AI.
Smart AI is necessary only in games where the game designer thought out its presence. Otherwise, the improvement of the game can last infinity. And game studios have now forgotten how to release projects regularly. This problem must be chopped at the base, and for this it is necessary to need a strong change in the game community, that is, the crisis, which I hope is about to turn into a game studio.
There are a huge number of forgotten technologies of ancestors, but this is a rudiment for players. People themselves were not critical of their disappearance. This is a large -scale problem where, simply solving one problem – the very nightmare itself will not be corrected.

5) Todd Howard – villain. Bobby Kotik – villain. Why do we believe in this? And they told us, we have no heads.
Well, this is childishness, these people seem to take their place because they created something. This is not Robert Altman, who is a real criminal and in whose hands it was all the time Bethesda. No, we will blame people who understand their craft and achieve all their successes, spinning around the chances, break through to the level of legendary studios.

Resident 3 is just an unsuccessful joke, they sawed the finished product, but for the joke with the ears in the monastery of evil 4, you can ask

In Starfield, the plot is only one larger quest from many others. He always carried a less important function than is usually accepted. And the gameplay has different ways of passing.

Assassin’s Creed – has always been feces, like Jubisoft.

There was no task to change the opinion, only to let the stream of thoughts that once I want to use.