Quantum Error is in an “unacceptable” state on Xbox Series S due to weaker hardware
In the current generation of consoles, Xbox Series S puts many in front of an interesting dilemma. From the point of view of the consumer, it has an undeniable value, being a cheaper initial level for those who want to switch to a new generation of gaming equipment. At the same time, due to the weaker hardware compared to Xbox Series X and PS5, the developers talk about the restrictions that it creates, and whether this can limit and restrain the development of games in the future.
The Teamkill Media studio, the developer of the upcoming space shooter Quantum Error, seems to be this camp. In a recent interview with Gamingbolt, to the question of whether Xbox Series S can keep their promises as a console with a resolution of 1440p/60 FPS as generation develops and create more graphically rich games, the owner and co -founder of the Mika studio, Jones replied that it was specially necessary for this Create games on less powerful hardware of Xbox Series S, while sacrificing a technical and visual breakthrough, which became possible thanks to the PS5 and Xbox Series X.
No, I think that in order to obtain such characteristics using technologies that are used on less powerful equipment, you need to create a game specifically for work on s. If we manage to optimize the Quantum Error Series S port and achieve acceptable graphic characteristics compared to our current tests, then it will be 30 fps. Software progress will always be ahead of hardware. Personally, we approach the development of games as artists, photographers, filmmakers, writers, musicians and partly computer botanists. For me, the graphics are insanely important, and my artistic style is always inclined towards gloomy, and the use of light in dark rooms is the largest component that excites me. I want to expand the possibilities of technology as much as possible. Therefore, we and our studio are not going to create games for lower technical characteristics. The minimum characteristics of our PC version will not be lower than the PS5 characteristics, and 4090 will work as hard as possible.
Specifically speaking about the version of Quantum Error for Xbox Series S, Jones noted that the current state of the game on the younger Microsoft console "unacceptable", and Teamkill Media "will not let it out in the current state".
When asked if this means that the studio is not sure that the game can work on Xbox Series S, he added: "We are not yet 100%sure, the game works for the Series S, but it works very poorly, the frame rate is very low, and the resolution is very blurry. We will continue to work to understand if we can improve something, but the current state of the game on Series S is unacceptable".
Earlier this year, Teamkill Media said that since the game of Quantum Error was developed taking into account the PS5 SSD drive, the simultaneous multi-platform release is impossible due to "slow" SSD-drive Xbox Series X/S.
Of course, Xbox Series S remains the subject of the interest of many developers from the very beginning of the existence of the current generation of consoles. Microsoft insists that the console will not restrain the developers, and recently the head of Xbox Fil Spencer said that the company did not intend to refuse to support it. However, a number of studios – from the developer of Dying Light Techland to the developer of Trine Frozenbyte – indicated the shortcomings of the hardware.
Obviously, it was Baldur’s Gate 3 that caused the revival of disputes about Xbox Series S: the developer Larian Studios could not release the Xbox version of the role-playing game along with the analogue for PS5 due to the fact that he could not run the cooperative screen with a separate screen on a weak hardware Series S. However, the studio recently announced that Baldur’s Gate 3 will be released for Xbox Series X/S this year (probably somewhere between September and November). Although the version for Series S will not have the possibility of a joint play in a separate screen, Larian and Microsoft will continue to work on a possible addition to subsequent versions.
Quantum Error game will be released on PS5 November 3. Nothing has been reported on the dates of the output of the ports for PC and Xbox Series X/S yet.